>> Snake_knight: Цитата:
Ну почему же, демку Даггера же делали. Не в этом причина.
Не убедил. Здесь такая аналогия неуместна.
А еще
Arena сделали бесплатной, но от этого Oblivion не стоит дешевле ни на цент.
А еще
Daggerfall имел ESRB рейтинг Mature (17+), но это не сделало такой же рейтинг TES IV.
А еще
Redguard поддерживал графический ускоритель 3Dfx.
Можно ли выпускать демо-версии или нет - это другой вопрос. Bethsoft официально четко сказала свою позицию, что она считает неправильным оценку своей RPG-игры по демо-версии. Это ее политика - никаких демо-версий Oblivion.
добавлено [FG] - 02.03.06 - 03:00По поводу заявлений в одном из preview, что лучники слабый класс. Отвечают Стив Мейстер и Эмил Пальяруло.
Цитата: (Стив Мейстер)
My current character uses Marksman almost exclusively for damaging attacks. I'll start off sneaking into range of an enemy, and fire off a poisoned arrow at them. My sneak skill is high enough and I'm concealed enough that I get a sneak attack bonus, so they're hurting from the start. I then cast a powerful summoned creature (usually a Daedroth), and let him go after the opponent, while I circle around & pepper my enemy with arrows.
Sometimes I'll forego the summoning, and just move around quickly, trying to avoid melee blows and fire arrow after arrow into my opponent. A few Shield potions bump up my armor rating so that any incoming damage is reduced.
Oh, and you can poison enchanted arrows, too.
Цитата: (Эмил Пальяруло)
Calling archery useless in Oblivion is about the equivalent of calling a keyboard useless when typing an e-mail.
If you play an archer right -- particularly when using stealth or when outdoors -- you are hands down DEADLY. You can absolutely play the game and thrive with JUST the Marksman skill, if you play smart.
добавлено [FG] - 02.03.06 - 03:05И еще, на форуме
Blood & Shadows Эмил про Half-Orc'а из одного квеста из превью и Lore.
Цитата: (Эмил Пальяруло)
Well, it should be stated that the designers have the UTMOST respect for the lore that's been developed, and we do in fact strive to deviate from it as little as possible. Really, it's the TES lore that makes the game unique, and separates it from your standard LOTR-inspired fantasy universe. What tiehn said has a lot of truth to it; if we adhered too strictly too the lore, places like Solstheim could never have been created. So we created Solstheim, BUT... we also drew from the existing Nord lore and greatly expanded on it. And that's what made Bloodmoon so cool, in my mind. That 's always the starting point. Look at what's there, see what's fleshed out and not fleshed out. So a lot of times it's not a matter of changing existing lore, but expanding on it to make it richer. So now Solstheim IS a part of the lore.
For the half-Orc in question in that quest, his is a VERY unique story, and that story is integral to fiction of that quest. So he is certainly the exception, and not the rule. It's not like you'll find Khajiit and Bosmer half-breeds walking the streets. (though Fargoth's bloodline certainly is suspect... hehe).
Сообщение отредактировал [FG] - 02.03.06 - 03:08